Скрипторий: Ancestry - ratfolk (player core 2)
Назад к списку всех объектов Player Core 2Как это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАAncestry - ratfolk (player core 2)
Ratfolk
Ancestry
Source Player Core 2
Ratfolk are small, clever, and adaptable humanoids with ratlike features and a love of community.
Ysoki are beings that most surface-dwelling humanoids refer to as “ratfolk.” They are a communal people who prefer cramped conditions, with up to 100 individuals living in a given home. If they can't find homes in town, ratfolk may instead live in caves and cavern complexes, as these provide great storage for the many and varied goods they bring back from trading expeditions.
Ratfolk love to travel, and they can often be found on the road in merchant caravans. They're good with their hands and have a keen eye for spotting anything out of the ordinary, from threats to treasures. They're also inveterate hoarders; ysoki warrens are crammed full of unusual odds and ends gathered by previous generations and stowed away in preparation for some future emergency.
If you want a character who is smart, fast, well-traveled, and adaptable, try playing a ratfolk!
Instinct drives ratfolk to maintain cleanliness, though this is also reinforced through their strong social structures. Because their appearance is often considered disturbing by other humanoids—and people may even mistake them for wererats—ratfolk often conceal their physical features with layers of clothing when moving through spaces dominated by other ancestries.
Though ratfolk revere their ancestors and tend to acknowledge whatever deity is prevalent in their local area, Lao Shu Po has a special role in ysoki culture. Grandmother Rat embodies many things that are otherwise antithetical to ratfolk—she urges followers to put their own interests above others. To most ratfolk, Grandmother Rat accomplishes all those things they need done, but which they would not wish to do.
Popular Edicts put your community's interests above your own, maintain a cleanly appearance, be honest in your dealings
Popular Anathema throw away something that might be useful
Intelligence
Free
Ysoki
Additional languages equal to your Intelligence modifier (if it's positive). Choose from Aklo, Draconic, Dwarven, Gnomish, Goblin, Halfling, Kholo, Orcish, Sakvroth, or any other languages to which you have access (such as the languages prevalent in your region).
Ratfolk are small, clever, and adaptable humanoids with ratlike features and a love of community.
Ysoki are beings that most surface-dwelling humanoids refer to as “ratfolk.” They are a communal people who prefer cramped conditions, with up to 100 individuals living in a given home. If they can't find homes in town, ratfolk may instead live in caves and cavern complexes, as these provide great storage for the many and varied goods they bring back from trading expeditions.
Ratfolk love to travel, and they can often be found on the road in merchant caravans. They're good with their hands and have a keen eye for spotting anything out of the ordinary, from threats to treasures. They're also inveterate hoarders; ysoki warrens are crammed full of unusual odds and ends gathered by previous generations and stowed away in preparation for some future emergency.
If you want a character who is smart, fast, well-traveled, and adaptable, try playing a ratfolk!
You Might...
- Have pride in your large extended family, and stay in contact with everyone in it.
- Like to travel near and far in search of new experiences, likely collecting trinkets along the way.
Others Probably...
- Have pride in your large extended family, and stay in contact with everyone in it.
- Like to travel near and far in search of new experiences, likely collecting trinkets along the way.
Physical Description
Ratfolk have whiskered snouts, large ears, and hairless tails, and typically have red eyes and short brown or black fur. A common ratfolk is 4 feet tall and weighs around 80 pounds. Ratfolk vary considerably, however; even a single family group can exhibit substantial variation in hair color, eye color, or size.Instinct drives ratfolk to maintain cleanliness, though this is also reinforced through their strong social structures. Because their appearance is often considered disturbing by other humanoids—and people may even mistake them for wererats—ratfolk often conceal their physical features with layers of clothing when moving through spaces dominated by other ancestries.
Society
Ysoki culture values cooperation and community. Every ratfolk learns—through communal games, social occasions, and sports—to forge fast friendships and connections with ratfolk outside their family. With a long tradition of working as traders and tinkers, ratfolk travel frequently from one town to another. Their wagons are usually grouped into caravans of up to half a dozen vehicles. Ysoki wagons are pulled by exceptionally large giant rats, and many ratfolk can speak to such animals.Beliefs
Ratfolk care more about their family than abstract concepts of good and evil. Their warrens might be chaotic dens filled with hoarded knickknacks, but they also obey strict social codes.Though ratfolk revere their ancestors and tend to acknowledge whatever deity is prevalent in their local area, Lao Shu Po has a special role in ysoki culture. Grandmother Rat embodies many things that are otherwise antithetical to ratfolk—she urges followers to put their own interests above others. To most ratfolk, Grandmother Rat accomplishes all those things they need done, but which they would not wish to do.
Popular Edicts put your community's interests above your own, maintain a cleanly appearance, be honest in your dealings
Popular Anathema throw away something that might be useful
Names
Every ysoki family has perhaps two dozen names that have been passed down from generation to generation, sometimes with minor alterations or alternative nicknames. Ratfolk are often assigned nicknames and sobriquets by humanoids they interact with, but most find these names distasteful and endure them only when outside their communities.Sample Names
Barnan, Chikis, Chonan, Deto, Jass, Jix, Knagi, Kubi, Lolo, Ninnec, Nos, Rak, Renzi, Skigim, Tali, ZessRatfolk Mechanics
Hit Points
6Size
SmallSpeed
25 feetAttribute Boosts
DexterityIntelligence
Free
Attribute Flaw
StrengthLanguages
CommonYsoki
Additional languages equal to your Intelligence modifier (if it's positive). Choose from Aklo, Draconic, Dwarven, Gnomish, Goblin, Halfling, Kholo, Orcish, Sakvroth, or any other languages to which you have access (such as the languages prevalent in your region).
Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.Sharp Teeth
Your prominent incisors offer an alternative to the fists other humanoids bring to a fight. You have a jaws unarmed attack that deals 1d4 piercing damage, is in the brawling group, and has the agile and finesse traits.
Для этого предмета существует Legacy Версия.